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F1 2013 Spolszczenie The Game [BETTER]

F1 2013 Spolszczenie the game

F1 2013 Spolszczenie the game

Main article: F1 2013 Spolszczenie the game F1 2013 is a racing video game developed by Codemasters and published by Atari SA for PlayStation 3, PlayStation Portable, PlayStation 2, Xbox 360, Microsoft Windows and Wii. It was released on. The game features 12 circuits, including all the circuits from the previous two F1 games, including the Bahrain International Circuit. There are seven in-game cars, including the KERS-equipped Mercedes SLS AMG GT, McLaren MP4-30, Red Bull RB9, Williams FW25 and HRT F2007. The game also includes a new car, the Honda RA615H, the third new car in Codemasters history and the first new engine in a Codemasters game since 2005's Colin McRae Rally, and the first new in-game car since Codemasters Racing (2001). The game was developed as a tie-in with the 2013 Formula One season. This is the third game to be released in the series, following the PlayStation 2 and PlayStation Portable versions of F1 2010 and F1 2011, respectively. The game was released on. F1 2013 featured the same "Driving" interface, which was derived from the F1 2010 and F1 2011 games. The "Simulation" control system, also based on previous Codemasters titles, was used in F1 2012 and returns in this game. The game also featured the introduction of new artificial intelligence systems, including DRS, KERS and the VJM08's brake control, while online functionality and improved driver likeness was the biggest addition to the game. Development of the game began in early 2011 after Codemasters received the rights to the Formula One licence and was announced in June 2011 to be released in. With development in full swing, Codemasters founder Ken Musgrave spoke about the game at the Games Convention in Leipzig, Germany in August 2012, stating "the final goal of the title is to bring F1 to a new audience on a new platform, with a new set of controls, with the new cars and a new track design. The game can be played like it has never been played before, on a new platform, with new peripherals, with a new control system. [...] I'm pretty excited about that, because I think it's a great way of bringing F1 to people who, maybe in the past, haven't had the opportunity." Musgrave also stated that the game would have "the most

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